Equipment Items are special Items that can be found throughout Wasteland and are recovered from Infestations. When your Champion is equipped with an Item, it will affect a range of different attributes attaining to your Troops, granting either a Defensive or an Offensive bonus. Offensive Items in the game include Weapons, Gloves, Boots, and certain Ammunition; while Helmets, Backpacks, Armor and other Ammunition have Defensive qualities.
The strength of your Equipment's attributes is proportional to its Rarity (Common, Uncommon, Rare, or Legendary). The harder it is to find, the stronger the Item's effect will be. Moreover, Equipment Items can have an effect on one or several types of Troops (Infantry, Armored Corps, Artillery, and Air Forces). To see an Equipment Item's statistics, simply click on the Item.
Inventory and Temporary Inventory
You have two Inventories - Permanent and Temporary. When you first begin to use your Champion, you have 18 slots in your Permanent Inventory, and all the Items gained in battle will automatically go there. Once the Permanent Inventory is full, Items will be sent to the Temporary Inventory, at which point a timer will begin counting down to the moment when the Equipment Item is permanently deleted. If the Temporary Inventory is also full, obtaining a new Item will automatically delete the oldest Item from your Temporary Inventory in order to make room for it. If you feel that you need more space for Equipment, you can purchase additional rows of Slots by clicking on them.
Certain Equipment Items may come in special Crates. A Crate takes up one slot, just as an Equipment Item does.
To equip your Champion, simply drag the desired Item into one of the Slots surrounding the Champion, or alternately click "Equip" on the Item in question. Each Slot surrounding your Champion corresponds directly to the Item type that slot can take.
CRATES and KEYS
There are 4 types of Crates:
1. Class I Crates contain Equipment that will grant bonuses (either Offensive or Defensive) to your Infantry.
2. Class II Crates contain Equipment that will grant bonuses (either Offensive or Defensive) to both your Infantry and Armored Corps.
3. Class III Crates contain Equipment that will grant bonuses (either Offensive or Defensive) to your Artillery, Armored Corps and Infantry.
4. Class IV Crates contain Equipment that will grant bonuses (either Offensive or Defensive) to your Air Forces, Artillery, Armored Corps and Infantry.
Each Crate contains one Equipment Item.
To open a Crate, you will require special Keys, which can be found at Infestations or acquired from the Black Market. To choose a Key that will open a given Crate, click on the Crate and look for the Item's Rarity and the Crate name – combining them will tell you which Key is needed. e.g. If the Crate is a Class II Crate and the Rarity is Uncommon, then you will need an Uncommon Class II Key to open it.